Goal 2

STANDARD TWO: Students will analyze scientific concepts and principles to understand, evaluate, and enhance movement skill acquisition and performance.

Indicator 1: Students will apply scientific concepts and principles to analyze performance of self and others.

3-5 Benchmarks:

  1. understand there are connections between scientific principles and a specific movement.
  2. model the correct application of scientific principles while performing a skill.
  3. determine if the use of a specific scientific concept enhances skill performance.
3-5 Level Sample Activities/Tasks:
  1. explain the outcomes of a long jump performed with vs. without arm lift
  2. set a trainer volleyball to a stationary target
  3. explore the results of a basketball contacting a backboard at various angles

 Indicator 2: Students will evaluate the influence of physical, emotional, and cognitive factors on improving performance.

3-5 Benchmarks:

  1. understand how physical, emotional, and cognitive factors affect performance.
  2. explore training and conditioning practices that impact skill acquisition and performance.
  3. model appropriate training and conditioning practices to improve skill acquisition.
3-5 Level Sample Activities/Tasks:
  1. correlate physical, emotional, and cognitive factors to personal performance
  2. experience the results of a varied running routine, e.g., sprint--faster heart rate and quick recovery; long slow distance--leg fatigue and longer recovery
  3. demonstrate correct technique when practicing a soccer skill

 Indicator 3: Students will evaluate various strategies leading to successful performance.

3-5 Benchmarks:

  1. explore performance strategies to use in various situations.
  2. apply appropriate performance strategies in various situations.
  3. determine the effectiveness of various performance strategies.
3-5 Level Sample Activities/Tasks:
  1. compare results of dribbling strategies in basketball, e.g., using a crossover vs. a same-hand dribble while maneuvering through a cone maze
  2. decide when to use a cut-off person or to make a ling throw in a modified softball game
  3. determine whether an overhand or underhand release results in greater distance when throwing a ribbon-tail ball